| In Counter Strike, Iceworld is a
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| | for enemies.Assault rifles, like the
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| controversial map indeed. People see it
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| | Steyr Aug and Commando really shine on
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| as requiring no skill or just as much
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| | this map. At the beginning they're as
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| skill as any other map. This article will
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| | good as AWPs watching all the major
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| attempt to show you some strategies and
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| | paths. When the map is winding down they
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| tactics on iceworld, a map that inspires
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| | allow accurate shooting at a distance
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| love and hate from all facets of the CS
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| | without having to get into close combat.
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| community.I learned Counter Strike on
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| | Iceworld's longest distances are often
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| classic maps like mansion, assault, dust,
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| | forgotten and these guns have the ability
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| and italy. Each one is a completely
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| | to let you move faster than when you have
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| different animal. The each possess a
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| | an AWP and still get a punch in your
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| noteworthy difference from Iceworld,
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| | power. It's added power means it'll be
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| especially as tactics look. They each
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| | easier than for other guns to take out
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| have an objecive. Plant the bomb, rescue
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| | multiple opponents at one time without
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| the hostage, and an unmentioned
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| | the need to reload. Reloading is a skill
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| objective, get the VIP where he needs to
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| | in itself on Iceworld and making your
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| go. Iceworld has no such objectives. It
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| | need to reload less will make you stay
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| is a small map and looks very much like a
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| | alive a lot longer than most.Shotguns
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| pound(#) symbol from overhead. A buy zone
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| | change the game for the person with one.
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| is located in it's center and T's and
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| | Not the auto shotgun, or "noob tube" as
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| CT's spawn across the map from each
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| | it's been immortalized, but the m3 single
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| other. With no objectives the goal is
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| | shot pump shotgun. Under a wave of
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| total anihilation. Kill all of the
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| | gunfire you're likely to get one or two
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| opposing force before they kill
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| | shots to their fifteen or more. In a map
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| you.Environmentally, every wall can be
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| | as chaotic as Iceworld the pump shotgun
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| shot through if you have the right gun.
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| | teaches best the use of the environment,
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| When you run around the map you can hear
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| | however much or little you have of it.
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| your footsteps, or someone else's, in the
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| | Skills some players take for granted that
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| snow. The sound of heavy fire from all
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| | they have now but had to learn before can
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| sides is all around you from the start,
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| | also be learned with this gun on this
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| and often to the finish. Small walls peak
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| | map. Strafing, shooting while moving,
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| out of the sides of the map on it's right
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| | using walls for cover. The biggest of
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| and left paths, as well as an extended
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| | these the pump does wonderfully in the
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| wall of ice at the middle point of each
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| | chaos of Iceworld is shooting while
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| spawn point. Guns lay on the ground on
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| | moving. While rushing on one side you
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| each side to be picked up. The map is
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| | fire at the enemy while heading somewhere
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| very simple. It's lack of complication
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| | else, mix moving and stopping to confuse
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| raises the ire of many players who want
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| | your enemy's fire without messing up your
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| something more "complicated" to do on the
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| | own. Making sure the one shot you do get
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| map, like the aforementioned objectives.I
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| | is accurate and will either kill the
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| find this map exhilarating. It's small
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| | enemy or seriously hurt them, so if you
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| size and simple design means it's often
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| | get a second shot, you'll finish them
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| total chaos. You really have nowhere to
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| | off. The pump will have you finding
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| run and nowhere to hide. Iceworld rarely
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| | yourself hiding, ambushing, and trying
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| offers any time for a player to take a
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| | shots you would not normally try if you
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| breath and a lot of players never get to
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| | had a different gun under the same amount
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| reload once before the round ends or
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| | of fire from all directions.Not all
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| someone gets them. You may find yourself
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| | servers allow HE Grenades to be used. I
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| going against 5 CT's by yourself or turn
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| | find it's much easier to dominate with
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| a corner into a firing squad. A split
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| | them, but are not necessary on the map.
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| second decision to reload or pick up
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| | Grenade spamming is simple enough to do,
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| another gun off the ground can be pivotal
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| | and throwing one at the start of the map
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| on if you make it out of the round alive.
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| | will almost always hit somebody. There
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| It makes you think on your feet as you
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| | are times when you will not throw them to
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| could be overwhelmed by opposing forces
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| | your enemy's spawn, but that's usually
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| from any direction at any time. It's a
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| | when you see a rush coming that way and
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| Deathmatch type map though specific
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| | simply throw it in front of them.On
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| "Deathmatch" iceworld maps exist for
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| | Iceworld the opposing team is trying to
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| those who don't like the short wait time
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| | get your spawn point and you're trying to
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| between rounds on it.Having played this
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| | get to their's. This is very important to
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| map for a long time now, there IS
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| | remember. Knowing you're attempting the
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| strategy to it. The elegance of iceworld
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| | same thing will go a long way in raising
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| is in it's simplicity, and in some
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| | your Kill To Death ratio. Once they get
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| smaller details a lot of tactics and
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| | to your spawn point they'll come back to
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| strategy on this map are missed for it's
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| | their own. As Iceworld is a very time
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| Deathmatch look and feel. Iceworld is
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| | related map with everything happening in
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| great map to learn human behavior and how
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| | under a minute to two minutes tops, the
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| people react to intense shoot outs and
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| | passing time is important to know where
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| large player rushes.Using the AWP and
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| | the enemy is at any given moment. It
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| watching two of the three paths is an
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| | doesn't take too long to cross the map
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| obvious one. The middle should be guarded
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| | without opposing gunfire coming your way
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| first to take out anyone trying to cross
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| | so you should be able to put yourself in
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| through it. Opposing AWPers will often
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| | the right place as the map is winding
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| have to be dealt with too because
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| | down. Keep an eye on your teammates. Use
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| controlling the middle is strong for any
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| | their eyes to see around corners and find
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| team on this map. A second AWPer will
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| | out what gun an enemy is using on their
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| usually cover what you are unable to, but
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| | end. Locating AWPers is easy when they
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| if none exists cover the areas they are
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| | take out a member of your team as well.
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| missing. Slowly make your way around the
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| | Your teammates also provide eyes where
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| level. The AWP is not a quiet gun and on
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| | you are not there. You can plainly see if
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| it's sound alone an enemy can find where
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| | your team is winning or losing the
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| your shot came from. Use the walls on the
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| | gunfight if you went right when they went
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| right and left for cover shooting through
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| | left. Note the guns they have and if any
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| your own spawn point and to theirs. Drop
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| | players over there may cause a problem
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| it if necessary.For the rushing player
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| | for you. Particularly useful at the start
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| the SMG, TMP, Mac10, and p90 are taken so
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| | of the round is to fire at the bottom of
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| they can get to the other side as fast as
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| | their wall, either on the right of left
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| possible with a gun they can spray with.
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| | side. Many players simply duck behind a
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| Typically, this does not end well for the
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| | wall being shot at by the enemy and more
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| rusher because an AWPer is watching one
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| | often than not avoid getting hurt badly,
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| of the sides they rushed on. Going up the
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| | or even hurt at all. Firing at the bottom
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| middle often meets the safe fate due to
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| | of the wall often brings them around the
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| the assault guns, and the AWP itself,
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| | corner.A great training tool and guide
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| well positioned to guard these areas from
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| | for getting better at Iceworld and many
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| the start of the round. A rushing player
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| | other maps is the Counter-Strike Pwnage
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| may find it better to turn into the
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| | Guide. If you're rusty at anything I've
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| middle of the level and let all the other
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| | mentioned or need to perfect it, it'll be
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| team's snipers check their points first
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| | a great investment and greatly increase
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| before rushing in. Time is short on the
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| | your Counter Strike skills on any map.
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| map, so staying one second too short, or
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| | Iceworld may not be the most respected or
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| one second too long, at any spot may have
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| | popular map the game has ever had, but
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| you surrounded at any time, but the pause
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| | this guide and regular play will greatly
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| is important to make use of the opposing
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| | improve your skills when put to use. I
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| players natural rhythm to check the paths
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| | hope I'll see you some Iceworld servers.
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